I don’t do color grading (at least, yet), so I’ve no use for 3D LUT or ASC CDL (both currently missing in Olive), and I don’t record myself doing crazy stunts, so I don’t need stabilization (Olive builds with libvidstab, but doesn’t seem to use it yet). My use for NLEs is fairly simplistic: a few intro clips with basic animation, crossfades, cutting, exporting. However, as soon as you try to play in the pro (or even prosumer) field, every single feature that is missing, or isn’t complete, or doesn’t work exactly as in other apps is a Major Issue That Should Not Be Neglected. I’ve heard parents lamenting on other NLEs while commending Jonathan Thomas on his project because their kids grasped the basics of using OpenShot in no time and could get school projects done easily. OpenShot did just that, and for that user base, it’s a fantastic piece of software. Let’s be honest: noone will judge you (much), if you provide a basic feature set and target the iMovie demographic. And I was double-skeptic because Matt targets pro users (he specifically mentions a few commercial products), which is a bold move. But here is why I think it’s worth looking at.įirst of all, I wholeheartedly admit I was very much skeptic about Olive because I already know it takes years to make a usable video editor. It’s not like we didn’t already have enough NLEs to choose from. Just a day or two after posting the story on the sustainability of free/libre non-linear video editors, I ran into a new project called Olive (Windows, macOS, Linux), by MattKC.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |